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	<title>Comments for Megazine Media</title>
	<link>http://megazinemedia.com/wordpress</link>
	<description></description>
	<pubDate>Mon, 06 Sep 2010 08:44:52 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
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		<title>Comment on Final Roster for Super Smash Bros. Brawl? by Megazine Media Final Roster for Super Smash Bros Brawl &#124; volleyball equipment</title>
		<link>http://megazinemedia.com/wordpress/?p=158#comment-95</link>
		<dc:creator>Megazine Media Final Roster for Super Smash Bros Brawl &#124; volleyball equipment</dc:creator>
		<pubDate>Sun, 14 Jun 2009 21:30:14 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=158#comment-95</guid>
		<description>[...] Megazine Media Final Roster for Super Smash Bros Brawl   Posted by root 14 minutes ago (http://megazinemedia.com)        Jan 25 2008 leave a reply you must be logged in to post a comment all rights reserved powered by wordpress designed by adii freelancer        Discuss&#160;  &#124;&#160; Bury &#124;&#160;    News &#124; Megazine Media Final Roster for Super Smash Bros Brawl [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Megazine Media Final Roster for Super Smash Bros Brawl   Posted by root 14 minutes ago (http://megazinemedia.com)        Jan 25 2008 leave a reply you must be logged in to post a comment all rights reserved powered by wordpress designed by adii freelancer        Discuss&nbsp;  |&nbsp; Bury |&nbsp;    News | Megazine Media Final Roster for Super Smash Bros Brawl [&#8230;]</p>
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		<title>Comment on Rock Band 2 revealed, due out this year by Benjamin Buday</title>
		<link>http://megazinemedia.com/wordpress/?p=227#comment-92</link>
		<dc:creator>Benjamin Buday</dc:creator>
		<pubDate>Thu, 10 Jul 2008 18:22:19 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=227#comment-92</guid>
		<description>It looks like there are two purported setlists floating around on the internets, but most have overlapping titles. Methinks the upcoming battle between Rock Band 2 and Guitar Hero: World Tour will be a showdown.</description>
		<content:encoded><![CDATA[<p>It looks like there are two purported setlists floating around on the internets, but most have overlapping titles. Methinks the upcoming battle between Rock Band 2 and Guitar Hero: World Tour will be a showdown.</p>
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		<title>Comment on Rock Band 2 revealed, due out this year by Gray Thomas</title>
		<link>http://megazinemedia.com/wordpress/?p=227#comment-91</link>
		<dc:creator>Gray Thomas</dc:creator>
		<pubDate>Sun, 06 Jul 2008 20:42:32 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=227#comment-91</guid>
		<description>Have ya'll seen the rumoured setlist?  There's a decent amount of crap, but there's also MASTODON.  Not their best song, though.

And Livin' on a Prayer. And Lump. And Everlong.  

I'm just gonna go out on a limb and say Rock Band is gonna get my GOTY vote 2 years in a row.</description>
		<content:encoded><![CDATA[<p>Have ya&#8217;ll seen the rumoured setlist?  There&#8217;s a decent amount of crap, but there&#8217;s also MASTODON.  Not their best song, though.</p>
<p>And Livin&#8217; on a Prayer. And Lump. And Everlong.  </p>
<p>I&#8217;m just gonna go out on a limb and say Rock Band is gonna get my GOTY vote 2 years in a row.</p>
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		<title>Comment on Dusting Off: Knuckles&#8217; Chaotix by Benjamin Buday</title>
		<link>http://megazinemedia.com/wordpress/?p=216#comment-90</link>
		<dc:creator>Benjamin Buday</dc:creator>
		<pubDate>Tue, 01 Jul 2008 05:00:56 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=216#comment-90</guid>
		<description>As a kid, I swore that Sega changed Sonic's hair. That's Mighty the Armadillo, from the rare SegaSonic arcade game, appearing in Knuckles Chaotix as little more than a palette swap of the famous blue hedgehog. In fact, I'm quite certain Sonic was originally slated to be in there, but alas, he is absent.

Oh, and the music rules. Manic, loopy, genius.</description>
		<content:encoded><![CDATA[<p>As a kid, I swore that Sega changed Sonic&#8217;s hair. That&#8217;s Mighty the Armadillo, from the rare SegaSonic arcade game, appearing in Knuckles Chaotix as little more than a palette swap of the famous blue hedgehog. In fact, I&#8217;m quite certain Sonic was originally slated to be in there, but alas, he is absent.</p>
<p>Oh, and the music rules. Manic, loopy, genius.</p>
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		<title>Comment on Rock Band 2 revealed, due out this year by Benjamin Buday</title>
		<link>http://megazinemedia.com/wordpress/?p=227#comment-89</link>
		<dc:creator>Benjamin Buday</dc:creator>
		<pubDate>Tue, 01 Jul 2008 04:58:37 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=227#comment-89</guid>
		<description>The backward-compatible DLC is just what the doctor ordered. That way, the hundreds of dollars Gray spent on Rock Band DLC don't go to waste when the first one is obsolete.

Let's see if the Wii version is both unfashionably late and gimped like its predecessor. Guitar Hero: World Tour tops my list so far, because Rock Band for Wii was horribly crippled.</description>
		<content:encoded><![CDATA[<p>The backward-compatible DLC is just what the doctor ordered. That way, the hundreds of dollars Gray spent on Rock Band DLC don&#8217;t go to waste when the first one is obsolete.</p>
<p>Let&#8217;s see if the Wii version is both unfashionably late and gimped like its predecessor. Guitar Hero: World Tour tops my list so far, because Rock Band for Wii was horribly crippled.</p>
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		<title>Comment on Rock Band 2 revealed, due out this year by Gray Thomas</title>
		<link>http://megazinemedia.com/wordpress/?p=227#comment-88</link>
		<dc:creator>Gray Thomas</dc:creator>
		<pubDate>Mon, 30 Jun 2008 22:49:14 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=227#comment-88</guid>
		<description>\m/


This freaking year!  BC DLC!

That's all I needed to hear.</description>
		<content:encoded><![CDATA[<p>\m/</p>
<p>This freaking year!  BC DLC!</p>
<p>That&#8217;s all I needed to hear.</p>
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		<title>Comment on Dusting Off: Knuckles&#8217; Chaotix by Jeffrey Edwards</title>
		<link>http://megazinemedia.com/wordpress/?p=216#comment-87</link>
		<dc:creator>Jeffrey Edwards</dc:creator>
		<pubDate>Fri, 27 Jun 2008 17:55:28 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=216#comment-87</guid>
		<description>Those colors are intense.  Oww.  And is that a red Sonic in the picture?

Also, speedrun is MADNESS.</description>
		<content:encoded><![CDATA[<p>Those colors are intense.  Oww.  And is that a red Sonic in the picture?</p>
<p>Also, speedrun is MADNESS.</p>
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		<title>Comment on Diving into Final Fantasy Tactics A2 by Benjamin Buday</title>
		<link>http://megazinemedia.com/wordpress/?p=214#comment-86</link>
		<dc:creator>Benjamin Buday</dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:50:32 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=214#comment-86</guid>
		<description>The judges and laws concepts seem a bit forced, but work better this time around. Where in the first Tactics Advance disobeying laws resulted in fines and imprisonment, A2 outlaws and adds incentive by rewarding players who abide. Breaking the law only takes away the reward.

I think judges and laws definitely brought unnatural restriction to the series, but considering other grueling aspects of the first that they did away with, such as waiting for a spell to work, revives and phoenix downs giving your units two or seven HP sometimes, and your units actually perishing for good after a few rounds of unconsciousness, it's a fair trade-off in the series. 

Since you're fairly new to the series, this isn't a bad way to get into it. In fact, I think that the original tactics is the toughest and most complex, so working your way backward through the series would be a more natural progression of difficulty.</description>
		<content:encoded><![CDATA[<p>The judges and laws concepts seem a bit forced, but work better this time around. Where in the first Tactics Advance disobeying laws resulted in fines and imprisonment, A2 outlaws and adds incentive by rewarding players who abide. Breaking the law only takes away the reward.</p>
<p>I think judges and laws definitely brought unnatural restriction to the series, but considering other grueling aspects of the first that they did away with, such as waiting for a spell to work, revives and phoenix downs giving your units two or seven HP sometimes, and your units actually perishing for good after a few rounds of unconsciousness, it&#8217;s a fair trade-off in the series. </p>
<p>Since you&#8217;re fairly new to the series, this isn&#8217;t a bad way to get into it. In fact, I think that the original tactics is the toughest and most complex, so working your way backward through the series would be a more natural progression of difficulty.</p>
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		<title>Comment on Diving into Final Fantasy Tactics A2 by Jeffrey Edwards</title>
		<link>http://megazinemedia.com/wordpress/?p=214#comment-85</link>
		<dc:creator>Jeffrey Edwards</dc:creator>
		<pubDate>Wed, 25 Jun 2008 20:52:09 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=214#comment-85</guid>
		<description>I've never been terribly great at strategy games, and the original FFT always felt awfully forbidding.  FFTA opened up a little, but the Judges and round-by-round laws were pretty silly, and felt like a forced attempt to add depth to the game play.  You ever get that impression?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never been terribly great at strategy games, and the original FFT always felt awfully forbidding.  FFTA opened up a little, but the Judges and round-by-round laws were pretty silly, and felt like a forced attempt to add depth to the game play.  You ever get that impression?</p>
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		<title>Comment on Review: Mario Kart Wii (Nintendo Wii) by Jeffrey Edwards</title>
		<link>http://megazinemedia.com/wordpress/?p=181#comment-84</link>
		<dc:creator>Jeffrey Edwards</dc:creator>
		<pubDate>Fri, 20 Jun 2008 14:40:01 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=181#comment-84</guid>
		<description>I'm dearly in love with Grumble Volcano.  It's so hard.  Same with the rest of your list.  DK Summit is the only course that really puts the half-pipe function to good use.  Having enjoyed Double Dash immensely, I'd rather think that it got all of it's bad qualities from Mario Party.  But, I wasn't there and "with it" when Mario 64 was the thing to do.  I skipped from Mario Kart on the SNES essentially straight to Double Dash, with a bare sprinkling of Mario Kart Advance in the middle.</description>
		<content:encoded><![CDATA[<p>I&#8217;m dearly in love with Grumble Volcano.  It&#8217;s so hard.  Same with the rest of your list.  DK Summit is the only course that really puts the half-pipe function to good use.  Having enjoyed Double Dash immensely, I&#8217;d rather think that it got all of it&#8217;s bad qualities from Mario Party.  But, I wasn&#8217;t there and &#8220;with it&#8221; when Mario 64 was the thing to do.  I skipped from Mario Kart on the SNES essentially straight to Double Dash, with a bare sprinkling of Mario Kart Advance in the middle.</p>
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		<title>Comment on Dusting Off: Zoo Keeper by Jeffrey Edwards</title>
		<link>http://megazinemedia.com/wordpress/?p=194#comment-83</link>
		<dc:creator>Jeffrey Edwards</dc:creator>
		<pubDate>Wed, 18 Jun 2008 08:44:46 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=194#comment-83</guid>
		<description>One of my biggest gripes with Bejeweled was that the game would end unceremoniously with "No Moves Left!" more often than with the feeling that I'd really given it a good run and just been beaten by the clock.  The added structure and unique stylish presentation makes it a temptation every time I see it.  Once I can reliably afford more than ramen and balogna, I'll be keeping an eye out for this one.</description>
		<content:encoded><![CDATA[<p>One of my biggest gripes with Bejeweled was that the game would end unceremoniously with &#8220;No Moves Left!&#8221; more often than with the feeling that I&#8217;d really given it a good run and just been beaten by the clock.  The added structure and unique stylish presentation makes it a temptation every time I see it.  Once I can reliably afford more than ramen and balogna, I&#8217;ll be keeping an eye out for this one.</p>
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		<title>Comment on REVIEW: The World Ends With You (Nintendo DS) by Benjamin Buday</title>
		<link>http://megazinemedia.com/wordpress/?p=184#comment-82</link>
		<dc:creator>Benjamin Buday</dc:creator>
		<pubDate>Tue, 17 Jun 2008 00:19:06 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=184#comment-82</guid>
		<description>The dry spell has been resolved. Those of us who do not own this title yet can quench our thirsts now that new shipments are arriving at stores in North America. Huzzah!</description>
		<content:encoded><![CDATA[<p>The dry spell has been resolved. Those of us who do not own this title yet can quench our thirsts now that new shipments are arriving at stores in North America. Huzzah!</p>
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		<title>Comment on From The Editor&#8217;s Desk: Wii Want Storage Space! by Benjamin Buday</title>
		<link>http://megazinemedia.com/wordpress/?p=190#comment-81</link>
		<dc:creator>Benjamin Buday</dc:creator>
		<pubDate>Sun, 15 Jun 2008 06:26:11 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=190#comment-81</guid>
		<description>Nintendo could easily prevent the USB port from being abused. I'm not sure how you think they couldn't. And yes, if suuch breaching of the Wii's defenses were possible, it would have started with the SD cards.</description>
		<content:encoded><![CDATA[<p>Nintendo could easily prevent the USB port from being abused. I&#8217;m not sure how you think they couldn&#8217;t. And yes, if suuch breaching of the Wii&#8217;s defenses were possible, it would have started with the SD cards.</p>
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		<title>Comment on From The Editor&#8217;s Desk: Wii Want Storage Space! by Jeffrey Edwards</title>
		<link>http://megazinemedia.com/wordpress/?p=190#comment-80</link>
		<dc:creator>Jeffrey Edwards</dc:creator>
		<pubDate>Sat, 14 Jun 2008 19:41:18 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=190#comment-80</guid>
		<description>Seriously?  A cat macro?

Also, USB drives allow users to load just about anything, including illicit boot-loaders, hacks, their own game ROMs, etc.  Though, if it were possible or easy, I'm sure such a thing would have already been loaded onto an SD card and served there.</description>
		<content:encoded><![CDATA[<p>Seriously?  A cat macro?</p>
<p>Also, USB drives allow users to load just about anything, including illicit boot-loaders, hacks, their own game ROMs, etc.  Though, if it were possible or easy, I&#8217;m sure such a thing would have already been loaded onto an SD card and served there.</p>
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		<title>Comment on Review: Mario Kart Wii (Nintendo Wii) by Benjamin Buday</title>
		<link>http://megazinemedia.com/wordpress/?p=181#comment-79</link>
		<dc:creator>Benjamin Buday</dc:creator>
		<pubDate>Wed, 11 Jun 2008 02:49:39 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=181#comment-79</guid>
		<description>I think it's not a matter of right nor wrong, but of taste. I felt like I was stuck to the course in Double Dash and I hated that. None of the courses were particularly interesting, save DK Mountain. I will concede on the gaps, however. I can't even count how many times I've fallen into a gap and never regained ground. 

But courses like Grumble Volcano, Maple Treeway, Coconut Mall, DK Summit and Bowser's Castle are among the best of great Mario Kart courses. 

Mario Kart Wii is equal parts MK 64 and Double Dash, and to me, every innovation that hurt Double Dash (item droppage, less-than-stellar course design and item saturation) also plague Mario Kart Wii. It got all its bad qualities from Double Dash.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s not a matter of right nor wrong, but of taste. I felt like I was stuck to the course in Double Dash and I hated that. None of the courses were particularly interesting, save DK Mountain. I will concede on the gaps, however. I can&#8217;t even count how many times I&#8217;ve fallen into a gap and never regained ground. </p>
<p>But courses like Grumble Volcano, Maple Treeway, Coconut Mall, DK Summit and Bowser&#8217;s Castle are among the best of great Mario Kart courses. </p>
<p>Mario Kart Wii is equal parts MK 64 and Double Dash, and to me, every innovation that hurt Double Dash (item droppage, less-than-stellar course design and item saturation) also plague Mario Kart Wii. It got all its bad qualities from Double Dash.</p>
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		<title>Comment on Review: Mario Kart Wii (Nintendo Wii) by Jeffrey Edwards</title>
		<link>http://megazinemedia.com/wordpress/?p=181#comment-78</link>
		<dc:creator>Jeffrey Edwards</dc:creator>
		<pubDate>Wed, 11 Jun 2008 00:05:09 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=181#comment-78</guid>
		<description>ALSO it's not how tight the drift is, but how much time you spend leaning into it, control wise.  It's easier to describe with a joystick: if the stick is hard over INSIDE the turn, you get the sparks quickly.  If it's hard over toward the OUTSIDE of the turn, sparks grow slowly.</description>
		<content:encoded><![CDATA[<p>ALSO it&#8217;s not how tight the drift is, but how much time you spend leaning into it, control wise.  It&#8217;s easier to describe with a joystick: if the stick is hard over INSIDE the turn, you get the sparks quickly.  If it&#8217;s hard over toward the OUTSIDE of the turn, sparks grow slowly.</p>
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		<title>Comment on Review: Mario Kart Wii (Nintendo Wii) by Jeffrey Edwards</title>
		<link>http://megazinemedia.com/wordpress/?p=181#comment-77</link>
		<dc:creator>Jeffrey Edwards</dc:creator>
		<pubDate>Wed, 11 Jun 2008 00:02:17 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=181#comment-77</guid>
		<description>Wrong again!  I loved Double Dash.  The tracks all felt like rides, some more like roller coasters, but Wii's tracks feel more like a slow tour through an amusement park.  Except Grumble Volcano, which has some of that old magic with it's high demands on drifting and using every inch of the track to your advantage.  And Koopa Cape, which feels too much like half of a good course.  Darned motorcycles with their unusual drift pattern and wheelie boost forced a lot of annoying changes on the track design.

Also: Item drop rates are hideous in this game.  They were pushing it in Mario Kart DS, but the inclusion of more "screw everyone" items and a higher occurrence of gaps in the courses makes falling into holes far more common than ever before, and the higher CC single player cups demand more luck in the computer's item rolls than skill in getting Star ratings.

I think they should have skipped motorcycles, spent more time on thrilling courses that test every skill players develop instead of shoe-horning in out-of-the-way half pipes, and put a little more thought into the weapon balance.  I get WMDs more often than green shells now.</description>
		<content:encoded><![CDATA[<p>Wrong again!  I loved Double Dash.  The tracks all felt like rides, some more like roller coasters, but Wii&#8217;s tracks feel more like a slow tour through an amusement park.  Except Grumble Volcano, which has some of that old magic with it&#8217;s high demands on drifting and using every inch of the track to your advantage.  And Koopa Cape, which feels too much like half of a good course.  Darned motorcycles with their unusual drift pattern and wheelie boost forced a lot of annoying changes on the track design.</p>
<p>Also: Item drop rates are hideous in this game.  They were pushing it in Mario Kart DS, but the inclusion of more &#8220;screw everyone&#8221; items and a higher occurrence of gaps in the courses makes falling into holes far more common than ever before, and the higher CC single player cups demand more luck in the computer&#8217;s item rolls than skill in getting Star ratings.</p>
<p>I think they should have skipped motorcycles, spent more time on thrilling courses that test every skill players develop instead of shoe-horning in out-of-the-way half pipes, and put a little more thought into the weapon balance.  I get WMDs more often than green shells now.</p>
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		<title>Comment on Review: Mario Kart Wii (Nintendo Wii) by Benjamin Buday</title>
		<link>http://megazinemedia.com/wordpress/?p=181#comment-76</link>
		<dc:creator>Benjamin Buday</dc:creator>
		<pubDate>Tue, 10 Jun 2008 17:43:02 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=181#comment-76</guid>
		<description>It may be tighter drifts. I've been using the standard bike and other vehicles with low drift ratings so that the turns aren't sharp by nature. Compensating for that means always performing "tight" drifts, but again, since the drift rating on my vehicles is low, they aren't really that tight.

As far as how much is left to be desired, it just depends on what features any given person with an opinion wanted in Mario Kart Wii. For me, I just wanted larger courses and less item-droppage -- or, to be more general, a game more like Mario Kart 64 and less like Double Dash. For those who loved DD, chances are they'll love this one. Both are full of frantic action and less racing. Considering that you aren't terribly familiar with Mario Kart 64, I'm surprised that I've taken to Mario Kart Wii more than you.</description>
		<content:encoded><![CDATA[<p>It may be tighter drifts. I&#8217;ve been using the standard bike and other vehicles with low drift ratings so that the turns aren&#8217;t sharp by nature. Compensating for that means always performing &#8220;tight&#8221; drifts, but again, since the drift rating on my vehicles is low, they aren&#8217;t really that tight.</p>
<p>As far as how much is left to be desired, it just depends on what features any given person with an opinion wanted in Mario Kart Wii. For me, I just wanted larger courses and less item-droppage &#8212; or, to be more general, a game more like Mario Kart 64 and less like Double Dash. For those who loved DD, chances are they&#8217;ll love this one. Both are full of frantic action and less racing. Considering that you aren&#8217;t terribly familiar with Mario Kart 64, I&#8217;m surprised that I&#8217;ve taken to Mario Kart Wii more than you.</p>
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		<title>Comment on Review: Mario Kart Wii (Nintendo Wii) by Jeffrey Edwards</title>
		<link>http://megazinemedia.com/wordpress/?p=181#comment-75</link>
		<dc:creator>Jeffrey Edwards</dc:creator>
		<pubDate>Tue, 10 Jun 2008 03:15:17 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=181#comment-75</guid>
		<description>Oh, boo and pshaw!  Blue and Gold sparks are created more quickly by tighter drifts, and least quickly by the reverse drifts associated with ye olde thyme snaking.

Leaves a decent amount to be desired?  What a cop out!  It leaves a lot to be desired.  Customizing VS matches is so out of the way that it's almost not there (though it's fairly robust), the half-pipe reentry boost is nearly useless in most places, and most of the new tracks leave little to be discovered (and those few discoveries, only worth a half second at best).

It does the job, but I don't want to pay full price for "enough."  Lucky them the online is easy.</description>
		<content:encoded><![CDATA[<p>Oh, boo and pshaw!  Blue and Gold sparks are created more quickly by tighter drifts, and least quickly by the reverse drifts associated with ye olde thyme snaking.</p>
<p>Leaves a decent amount to be desired?  What a cop out!  It leaves a lot to be desired.  Customizing VS matches is so out of the way that it&#8217;s almost not there (though it&#8217;s fairly robust), the half-pipe reentry boost is nearly useless in most places, and most of the new tracks leave little to be discovered (and those few discoveries, only worth a half second at best).</p>
<p>It does the job, but I don&#8217;t want to pay full price for &#8220;enough.&#8221;  Lucky them the online is easy.</p>
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		<title>Comment on REVIEW: Indiana Jones and the Kingdom of the Crystal Skull by Benjamin Buday</title>
		<link>http://megazinemedia.com/wordpress/?p=179#comment-74</link>
		<dc:creator>Benjamin Buday</dc:creator>
		<pubDate>Sat, 07 Jun 2008 20:48:31 +0000</pubDate>
		<guid>http://megazinemedia.com/wordpress/?p=179#comment-74</guid>
		<description>Unfortunately, there's little fan service in this Indy outing for those of us who've been loyal to the series our whole lives. This was a movie crafted for the young'uns, not for us.

For kids who aren't quite yet teenagers, it's an entertaining summer blockbuster with a nostalgic throwback to a trilogy fondly remembered by the previous generation. It's got that cool, retro factor to it. 

But Indy 4 is new, so they can lay their claim to it. It's pushing plenty of new merchandise and making the rounds with cereals, fast food and other endorsement deals. In some ways, I see it someday being held in higher regard than you or I may believe it deserves purely because it gives a younger crowd easy access to Indiana Jones fandom.</description>
		<content:encoded><![CDATA[<p>Unfortunately, there&#8217;s little fan service in this Indy outing for those of us who&#8217;ve been loyal to the series our whole lives. This was a movie crafted for the young&#8217;uns, not for us.</p>
<p>For kids who aren&#8217;t quite yet teenagers, it&#8217;s an entertaining summer blockbuster with a nostalgic throwback to a trilogy fondly remembered by the previous generation. It&#8217;s got that cool, retro factor to it. </p>
<p>But Indy 4 is new, so they can lay their claim to it. It&#8217;s pushing plenty of new merchandise and making the rounds with cereals, fast food and other endorsement deals. In some ways, I see it someday being held in higher regard than you or I may believe it deserves purely because it gives a younger crowd easy access to Indiana Jones fandom.</p>
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